Difference between revisions of "Moongray escape brainstorming"
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Record of the Move Eleven discussion about how to remove Remi and the mothlings from [[Station Moongray]]. | Record of the Move Eleven discussion about how to remove Remi and the mothlings from [[Station Moongray]]. | ||
− | ''Italic text'' indicates a solution that appears to have consensus support. | + | ''Italic text'' indicates a solution that appears to have consensus support (and Ashari's blessing). |
'''What excuse should the party give for its precipitate departure?''' | '''What excuse should the party give for its precipitate departure?''' | ||
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* Set the station on fire, or trigger the fire alarms. | * Set the station on fire, or trigger the fire alarms. | ||
* The unfortunate illness (poison) of some important people. | * The unfortunate illness (poison) of some important people. | ||
− | * The Rahal instruct the ship to leave because of apparent calendrical rot triggered by a rift/mothling interaction. | + | * Ashari enthralls an official and persuades them that departure makes sense. |
+ | * ''The Rahal instruct the ship to leave because of apparent calendrical rot triggered by a rift/mothling interaction, heretics, or some combination thereof.'' | ||
'''How should the party remove the mothlings from the station?''' | '''How should the party remove the mothlings from the station?''' | ||
* Trigger the habitat's release from the station and tow it behind the Wasp. | * Trigger the habitat's release from the station and tow it behind the Wasp. | ||
+ | * Claim they should be placed in proximity to the rift as a science experiment (probably won't work because there is no control group). | ||
* Insist they are inspiration for the next version of Ashari's unfortunately ruined art project. | * Insist they are inspiration for the next version of Ashari's unfortunately ruined art project. | ||
* Insist they are causing calendrical rot and must be removed. | * Insist they are causing calendrical rot and must be removed. | ||
+ | ** ''Or collected as evidence in a heresy trial. The mothlings will be transported inside the Wasp.'' | ||
* Sedate the mothlings and take them through station security in boxes, mixed with real supplies. | * Sedate the mothlings and take them through station security in boxes, mixed with real supplies. | ||
− | * | + | * Sedate the mothlings and take them across the surface of the station in boxes using drones. |
'''How should the party remove Remi from the station?''' | '''How should the party remove Remi from the station?''' | ||
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** Insist that as the dance soloist in Ashari's project he needs to visit the rift to interpret it correctly. | ** Insist that as the dance soloist in Ashari's project he needs to visit the rift to interpret it correctly. | ||
* Insist he is causing calendrical rot by looking after the mothlings, and must be removed. | * Insist he is causing calendrical rot by looking after the mothlings, and must be removed. | ||
+ | ** ''Arrest him for heresy.'' | ||
* Have Remi tell the Nirai he is spying on the party to learn more about the Wasp's drive. | * Have Remi tell the Nirai he is spying on the party to learn more about the Wasp's drive. | ||
* Sneak him across the surface of the station. | * Sneak him across the surface of the station. | ||
+ | |||
+ | '''How should the party deal with the other ships near the rift?''' | ||
+ | |||
+ | * Have a good excuse for being near the rift, too. | ||
+ | * Hack everything. | ||
+ | * ''Arc by the rift while ostensibly on the way to somewhere else.'' | ||
[[Category:Moves]] | [[Category:Moves]] |
Latest revision as of 06:08, 8 November 2017
Record of the Move Eleven discussion about how to remove Remi and the mothlings from Station Moongray.
Italic text indicates a solution that appears to have consensus support (and Ashari's blessing).
What excuse should the party give for its precipitate departure?
- Ashari's art project was accidentally destroyed and they need to visit the rift for new inspiration.
- Set the station on fire, or trigger the fire alarms.
- The unfortunate illness (poison) of some important people.
- Ashari enthralls an official and persuades them that departure makes sense.
- The Rahal instruct the ship to leave because of apparent calendrical rot triggered by a rift/mothling interaction, heretics, or some combination thereof.
How should the party remove the mothlings from the station?
- Trigger the habitat's release from the station and tow it behind the Wasp.
- Claim they should be placed in proximity to the rift as a science experiment (probably won't work because there is no control group).
- Insist they are inspiration for the next version of Ashari's unfortunately ruined art project.
- Insist they are causing calendrical rot and must be removed.
- Or collected as evidence in a heresy trial. The mothlings will be transported inside the Wasp.
- Sedate the mothlings and take them through station security in boxes, mixed with real supplies.
- Sedate the mothlings and take them across the surface of the station in boxes using drones.
How should the party remove Remi from the station?
- Insist he is inspiration for the next version of Ashari's unfortunately ruined art project.
- Insist that as the dance soloist in Ashari's project he needs to visit the rift to interpret it correctly.
- Insist he is causing calendrical rot by looking after the mothlings, and must be removed.
- Arrest him for heresy.
- Have Remi tell the Nirai he is spying on the party to learn more about the Wasp's drive.
- Sneak him across the surface of the station.
How should the party deal with the other ships near the rift?
- Have a good excuse for being near the rift, too.
- Hack everything.
- Arc by the rift while ostensibly on the way to somewhere else.