Difference between revisions of "Moongray escape brainstorming"
Jump to navigation
Jump to search
Line 13: | Line 13: | ||
* Trigger the habitat's release from the station and tow it behind the Wasp. | * Trigger the habitat's release from the station and tow it behind the Wasp. | ||
+ | * Claim they should be placed in proximity to the rift as a science experiment (probably won't work because there is no control group). | ||
* Insist they are inspiration for the next version of Ashari's unfortunately ruined art project. | * Insist they are inspiration for the next version of Ashari's unfortunately ruined art project. | ||
* Insist they are causing calendrical rot and must be removed. | * Insist they are causing calendrical rot and must be removed. | ||
* Sedate the mothlings and take them through station security in boxes, mixed with real supplies. | * Sedate the mothlings and take them through station security in boxes, mixed with real supplies. | ||
* ''Sedate the mothlings and take them across the surface of the station in boxes using drones.'' | * ''Sedate the mothlings and take them across the surface of the station in boxes using drones.'' | ||
− | |||
'''How should the party remove Remi from the station?''' | '''How should the party remove Remi from the station?''' | ||
Line 26: | Line 26: | ||
* Have Remi tell the Nirai he is spying on the party to learn more about the Wasp's drive. | * Have Remi tell the Nirai he is spying on the party to learn more about the Wasp's drive. | ||
* Sneak him across the surface of the station. | * Sneak him across the surface of the station. | ||
+ | * Arrest him for heresy. | ||
'''How should the party deal with the other ships near the rift?''' | '''How should the party deal with the other ships near the rift?''' |
Revision as of 04:56, 2 November 2017
Record of the Move Eleven discussion about how to remove Remi and the mothlings from Station Moongray.
Italic text indicates a solution that appears to have consensus support. This may change as discussion continues.
What excuse should the party give for its precipitate departure?
- Ashari's art project was accidentally destroyed and they need to visit the rift for new inspiration.
- Set the station on fire, or trigger the fire alarms.
- The unfortunate illness (poison) of some important people.
- The Rahal instruct the ship to leave because of apparent calendrical rot triggered by a rift/mothling interaction.
How should the party remove the mothlings from the station?
- Trigger the habitat's release from the station and tow it behind the Wasp.
- Claim they should be placed in proximity to the rift as a science experiment (probably won't work because there is no control group).
- Insist they are inspiration for the next version of Ashari's unfortunately ruined art project.
- Insist they are causing calendrical rot and must be removed.
- Sedate the mothlings and take them through station security in boxes, mixed with real supplies.
- Sedate the mothlings and take them across the surface of the station in boxes using drones.
How should the party remove Remi from the station?
- Insist he is inspiration for the next version of Ashari's unfortunately ruined art project.
- Insist that as the dance soloist in Ashari's project he needs to visit the rift to interpret it correctly.
- Insist he is causing calendrical rot by looking after the mothlings, and must be removed.
- Have Remi tell the Nirai he is spying on the party to learn more about the Wasp's drive.
- Sneak him across the surface of the station.
- Arrest him for heresy.
How should the party deal with the other ships near the rift?
- Have a good excuse for being near the rift, too.
- Hack everything.