Difference between revisions of "Mission information"

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[[Moongray escape brainstorming]]
 
[[Moongray escape brainstorming]]
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From '''Move Twelve''': ([https://hexarchate-rpg.dreamwidth.org/14873.html Move Twelve on Dreamwidth])
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[[Station Moongray Timeline]] (continued)
  
  
 
[[Category:Moves]]
 
[[Category:Moves]]
 
[[Category:Information and logistics]]
 
[[Category:Information and logistics]]

Revision as of 09:01, 11 November 2017

From Move One: (Move One on DW)

  • You are receiving your instructions on an outpost near an unusually stable rift in the boring, unremarkable year 702.
  • The contact giving you the mission is a woman named Crow.
    • Crow's signifier is an Ashhawk Vigilant. This is a common and unremarkable Kel signifier--even if she's not Kel or ex-Kel, she probably has some military experience.
  • Your ship is a reclaimed pirate vessel called the Wasp.
    • The Wasp includes basic tutorials for its operation. They'll get you through common situations but not a dogfight--you won't become an expert in a couple weeks.
    • The Wasp is outfitted with a cantankerous matter printer.
    • It also includes Kel surplus sewing kits.
    • The mothgrid includes dummied-up, less valuable rift maps and the briefing information. You are to destroy the latter after memorizing it.
  • Your target is Nirai Remi.
    • You will be retrieving Remi from Station Moongray in High Calendar Year 361.
    • Remi is a young man with violet eyes and curly hair. He claims to be able to pilot smaller moths.
    • Remi has been instructed to go with whoever tells him the code word "mango."
    • Moongray is currently devoted to researching the rift, but has light defenses, mostly hired security and robots (non-sentients, so no servitors). Its research moths are mostly automated as well.
    • There are no Kel swarms in the area, as Moongray is in an internal (and therefore quiet) march.
    • Remi thinks that he may have attracted someone's attention, but isn't sure whose.
    • In case of emergency, Crow recommends that you flee to System Ostoya, which is known for its black markets and lawlessness.
  • Your emergency contact on Remi's side of the rift is code-named Yellow, whom you can call from the Wasp.
    • Yellow monitors the rifts on that side, so you can contact them for further information.
  • You will be taking a rift to Remi's time and place.
    • It should take you about five days to reach the rift.
    • The rift is expected to stay stable on this side for about twelve days.
    • Subjective time in the rift during travel is expected to be ten days.

From Move Seven: (Move Seven on DW)

  • We're arriving at the station on Month Three, Day Sixteen, 3 p.m.-ish, which is a Sunday.
  • Remi is always at the same bar (per Move 8, the Crooked Gear) on a Tuesday, and there's a cafe specializing in bubble tea where he picks up a drink every morning before going in to work.

From Move Eight: (Move Eight on DW)

  • The party has inserted drones into the population on the exterior of Station Moongray. These drones have provided maps of some of the secure areas.
    • There is a maintenance access for the drones near the conservatory on Level Five.
  • Safety workers on Station Moongray wear orange armbands.
  • Nirai Alissa recently injured herself.
  • Everyone has received a station visitor card. The visitor cards record information about an individual's purchases, but do not incorporate other location tracking.
  • Kel Teo recommends The Bar on Level Three for drinks, food, and friendly people.

From Move Ten: (Move Ten on Dreamwidth)

Station Moongray Timeline

From Move Eleven: (Move Eleven on Dreamwidth)

Moongray escape brainstorming

From Move Twelve: (Move Twelve on Dreamwidth)

Station Moongray Timeline (continued)