Moongray escape brainstorming

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Record of the Move Eleven discussion about how to remove Remi and the mothlings from Station Moongray.

Italic text indicates a solution that appears to have consensus support. This may change as discussion continues.

What excuse should the party give for its precipitate departure?

  • Ashari's art project was accidentally destroyed and they need to visit the rift for new inspiration.
  • Set the station on fire, or trigger the fire alarms.
  • The unfortunate illness (poison) of some important people.
  • The Rahal instruct the ship to leave because of apparent calendrical rot triggered by a rift/mothling interaction.

How should the party remove the mothlings from the station?

  • Trigger the habitat's release from the station and tow it behind the Wasp.
  • Claim they should be placed in proximity to the rift as a science experiment (probably won't work because there is no control group).
  • Insist they are inspiration for the next version of Ashari's unfortunately ruined art project.
  • Insist they are causing calendrical rot and must be removed.
  • Sedate the mothlings and take them through station security in boxes, mixed with real supplies.
  • Sedate the mothlings and take them across the surface of the station in boxes using drones.

How should the party remove Remi from the station?

  • Insist he is inspiration for the next version of Ashari's unfortunately ruined art project.
    • Insist that as the dance soloist in Ashari's project he needs to visit the rift to interpret it correctly.
  • Insist he is causing calendrical rot by looking after the mothlings, and must be removed.
  • Have Remi tell the Nirai he is spying on the party to learn more about the Wasp's drive.
  • Sneak him across the surface of the station.
  • Arrest him for heresy.

How should the party deal with the other ships near the rift?

  • Have a good excuse for being near the rift, too.
  • Hack everything.