Mission information

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Chapter One

General Information

Chapter One: List of Moves

From Move One: (Move One on DW)

  • You are receiving your instructions on an outpost near an unusually stable rift in the boring, unremarkable year 702.
  • The contact giving you the mission is a woman named Crow.
    • Crow's signifier is an Ashhawk Vigilant. This is a common and unremarkable Kel signifier--even if she's not Kel or ex-Kel, she probably has some military experience.
  • Your ship is a reclaimed pirate vessel called the Wasp.
    • The Wasp includes basic tutorials for its operation. They'll get you through common situations but not a dogfight--you won't become an expert in a couple weeks.
    • The Wasp is outfitted with a cantankerous matter printer.
    • It also includes Kel surplus sewing kits.
    • The mothgrid includes dummied-up, less valuable rift maps and the briefing information. You are to destroy the latter after memorizing it.
  • Your target is Nirai Remi.
    • You will be retrieving Remi from Station Moongray in High Calendar Year 361.
    • Remi is a young man with violet eyes and curly hair. He claims to be able to pilot smaller moths.
    • Remi has been instructed to go with whoever tells him the code word "mango."
    • Moongray is currently devoted to researching the rift, but has light defenses, mostly hired security and robots (non-sentients, so no servitors). Its research moths are mostly automated as well.
    • There are no Kel swarms in the area, as Moongray is in an internal (and therefore quiet) march.
    • Remi thinks that he may have attracted someone's attention, but isn't sure whose.
    • In case of emergency, Crow recommends that you flee to System Ostoya, which is known for its black markets and lawlessness.
  • Your emergency contact on Remi's side of the rift is code-named Yellow, whom you can call from the Wasp.
    • Yellow monitors the rifts on that side, so you can contact them for further information.
  • You will be taking a rift to Remi's time and place.
    • It should take you about five days to reach the rift.
    • The rift is expected to stay stable on this side for about twelve days.
    • Subjective time in the rift during travel is expected to be ten days.

From Move Two (Move Two on DW)

The party explores the Wasp. Ashari reads the files on other party members.

From Move Three (Move Three on DW)

The Wasp exits the rift.

From Move Five (Move Five on DW)

  • Pavn and Bokali board the Wasp.
  • Alaric makes contact with the moth.
  • Sasha reads Mikodez' file and nicknames him Mishka.

From Move Six (Move Six on DW)

  • Sasha breaks the Rosemallow encryption
  • Ankat requests ammunition delivery via drones outside the station
  • Sulen is vegan
  • Alaric tells the moth that the party is affiliated with the rebellion

From Move Seven: (Move Seven on DW)

  • We're arriving at the station on Month Three, Day Sixteen, 3 p.m.-ish, which is a Sunday.
  • Remi is always at the same bar (per Move 8, the Crooked Gear) on a Tuesday, and there's a cafe specializing in bubble tea where he picks up a drink every morning before going in to work.

From Move Eight: (Move Eight on DW)

  • The party has inserted drones into the population on the exterior of Station Moongray. These drones have provided maps of some of the secure areas.
    • There is a maintenance access for the drones near the conservatory on Level Five.
  • Safety workers on Station Moongray wear orange armbands.
  • Nirai Alissa recently injured herself.
  • Everyone has received a station visitor card. The visitor cards record information about an individual's purchases, but do not incorporate other location tracking.
  • Kel Teo recommends The Bar on Level Three for drinks, food, and friendly people.

From Move Nine: (Move Nine on DW) Sasha sends a drone to talk to Remi.

From Move Ten: (Move Ten on Dreamwidth)

Station Moongray Timeline

From Move Eleven: (Move Eleven on Dreamwidth)

Moongray escape brainstorming

From Move Twelve: (Move Twelve on Dreamwidth)

Station Moongray Timeline (continued)

Ashari and Sasha have a discussion about cultural differences.

From Move Thirteen: (Move Thirteen on Dreamwidth)

The EGG is hatching! Ashari, Sasha, and the Rahal discuss the moth.

From Move Fourteen: (Move Fourteen on Dreamwidth)

Gerae has thief skills!

Move 14 Recap

From Move Fifteen: (Move Fifteen on Dreamwidth)

Teo has noticed Mikodez's attempts at hacking.

Move 15 Recap

From Move Sixteen: (Move Sixteen on Dreamwidth)

Mikodez bolts for Medical despite angry messages from Sasha; Virmad helps Sasha interpret Shuos cadet emoji. Iawa and Sulen decide to recover an unconscious Istradez from Medical, where he has received first aid for head injuries. Sasha delegates Alaric to capture Mikodez.

Move 16 Recap

From Move Seventeen: (Move Seventeen on Dreamwidth)

Mikodez encounters other team members outside the station's medical center.

Move 17 Recap

From Move Eighteen: (Move Eighteen on Dreamwidth)

Move 18 Recap

From Move Nineteen: (Move Nineteen on Dreamwidth)

Move 19 Recap

From Move Twenty: (Move Twenty on Dreamwidth)

The Rahal confront the station administrator.

Move 20 Recap

From Move Twenty-One: (Move Twenty-One on Dreamwidth)

Ashari threatens to enthrall Mikodez.

Move 21 Recap

From Move Twenty-Two: (Move Twenty-Two on Dreamwidth)

Sasha questions the enthralled Mikodez; Alaric talks to Remi about mothlings.

Move 22 Recap

From Move Twenty-Three: (Move Twenty-Three on Dreamwidth)

Move 23 Recap

From Move Twenty-Four: (Move Twenty-Four on Dreamwidth)

Interlude

Ashari hosts a party.

New player welcome post on Dreamwidth

Chapter Two

Chapter 2.1

Chapter 2.2

What shall we do with Jedao? (Move 2.2b)

Chapter 2.3

At the security conference.

Chapter 2.4

The team interviews Jedao.

Toasting and debriefing (Move 2.4b)