Move 2.5 Recap
After the briefing: Reshad, Sasha, Seyli, and Sulen
Sulen tells Seyli, Reshad and Sasha, "I understand the security concerns in letting one person do this alone, but I would still advocate for Reshad to release Jedao and make him comfortable by herself. She has the best chance of forming a bond with him. If Seyli was on standby right outside, would that be acceptable?" Sulen says they can wait in the antechamber, but they "should be the one to unbind him, in case he tries anything. I'll step out after." Sulen concurs, "The effect should still work. I will be watching, and I'll let you know immediately if I believe Reshad requires assistance." Reshad promises to do her best: "If we can get the beginnings of trust, that will allow us a chance at more."
Sasha asks Reshad if she wants grid permission to change the room configuration: "The standard routines will create a desk, or a padded bench." Seyli says, "A standard Kel jail cell should be fine enough for him. I can do that if granted permissions." Sasha asks what the standard entails. Reshad asks, with a curious tone, "Is a jail cell truly appropriate? If we're trying to make an ally, we may wish to supply more comfort." She conceals her frustration with the team's reluctance to build cooperation. Sulen observes, "I would rather he be kept somewhat uncomfortable, and I suspect he would distrust excessive comfort in any case, but he should have something padded to sleep on." They reflect that this is more comfort than a standard Kel or Rahal cell would provide. Sasha clarifies that "any of" Reshad, Seyli, and Sulen can make this change: "It's in the grid as Basic One, along with a bench, a low wall, and some hygiene provisions." Seyli says, "I defer to you all." Sasha tells them to go ahead when they and Reshad are ready.
Ione and Sasha
Sasha prints a jeng-zai deck, then finds Ione. She asks her, "Could you tell me more about what you mentioned in the meeting, about telekinetics?" Ione realizes Sasha is referencing her description of "angry telekinetics": "In my younger mother's origin world, it's not uncommon for telekinetics with little training to lose their tempers and end up breaking things with their minds. Usually how a child finds out they're a telekinetic, too." She explains that though it's not something with which she has direct experience, she has heard her brother describe it as "brain fireworks." Sasha asks, "Do you feel anything when your empathy is active, besides the emotions themselves? And what kinds of things break?" She reflects that although she does not remember breaking things herself, she was punished for accidents in the kitchen when her brother was not.
Ione explains that the breakage often involves glass or porcelain: "Anything breakable by nature if you dropped it physically, so it tends to be plates or drinking glasses or ornaments, or ... windows, once? They were not reinforced windows." She twists her hair nervously, and explains that she grew up on her "younger mother's" and "grandmother's" world, "one that everyone from this one would find painfully backward, but they're a lot more understanding of little psionic things like telekinesis and empathy. I grew up weird because we moved worlds so many times, so I apologize if I make the discussion even weirder by being -- me." She explains that when her empathy is active, she usually feels "a little more alive, but I think that's just because of breaking through the filters; they aren't my filters, by origin, I don't remember if I said that. Someone else put them in, so I'm not feeling everything all the time. When I was a lot younger, as protection, and now it's mostly to avoid being rude and accidentally feeling things. I think if I hadn't had the filter, Jedao might have pushed me to unconsciousness." Sasha sees Ione touching her hair, and realizes that she is attracted to her. She assumes that Ione would respond with disinterested compassion, and hopes that instead she hasn't noticed.
Sasha explains that she started the conversation because of "a thing that happens." Holding out the deck she printed, she explains, "They're still more or less in order. You'll want to shuffle at least nine times." Curious, Ione shuffles thirteen times, a number that is important on one of the worlds she came from. Sasha predicts, correctly, that the card she draws will be the Mathematician: "This happens nearly every time. Not almost always, but a lot. We can keep trying, if you want to test. Or you can look for tricks--but I promise, I'm not wasting your time with sleight-of-hand."
Ione says, "Oh," and wishes she shared the family skill of detecting psychic phenomena. Tapping her gloved fingers against her thumb, she goes on, "No, I believe you. Unless you'd feel better to keep showing me. You don't know what's telling you?" Sasha imagines touching Ione's hand, but her answer is matter-of-fact: "I don't know what it means. That I'm a fuck of a lot better at math than the Nirai thought I was? But I don't believe the divination is the point--it's just easier to see an effect, when outcomes are constrained." She explains that when something "could move in many ways" her luck is "more extreme than it should be." She lists wonderful or awful jeng-zai hands, marksmanship, and darts as evidence, and reflects that Ashari's dagger displayed similar behavior.
analysis
Ione wishing for other kinds of psychic powers, family